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Desarrolladores nuevos

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This page is a translated version of the page New Developers and the translation is 34% complete.
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This page explains how to get started as a developer who wants to contribute to Wikimedia technical projects.

¡Bienvenido!

Participantes de la Wikimedia Hackathon 2019

La comunidad técnica de Wikimedia siempre da la bienvenida a nuevos contribuidores a nuestros proyectos.

Forma parte de una comunidad global y ayuda a que el acceso al conocimiento libre sea más fácil para todos!

Cómo comenzar a contribuir

The following steps are a general outline of how to get started contributing:

  1. Learn the basics of how Wikimedia open source software projects work.
  2. Read the Communication guidelines.
  3. Set up accounts: Create a developer account. Depending on the type of contribution you want to make, you may also need to set up accounts in Phabricator, and set up Git and Gerrit.
  4. Escoge un proyecto de software
  5. Escoge y resuelve una tarea (escribe y prueba tu código)
  6. Envía tus cambios de código Follow the Guide to getting your code reviewed and submit a patch.

The rest of this guide provides additional details about the process.

Basics of how Wikimedia software projects work

Wikimedia tiene cientos de proyectos de software en muchas áreas diferentes.Revisa esta presentación si quieres obtener una visión general.

Quienes mantienen a cada proyecto de software son bastante libres de elegir la infraestructura que prefieran. En general, básicamente todos los proyectos de software tienen

  • Un task tracking herramienta en la que se notifican, gestionan y debaten los fallos de los programas informáticos y las solicitudes de mejora.Ejemplos son Wikimedia Phabricator, GitHub, o Sourceforge.
  • a code repository where the source code can be "checked out" to everybody. Examples are Wikimedia Git/Gerrit, GitHub, or Sourceforge.
  • a code review tool where proposed code changes (so-called patches) get discussed and improved. Examples are Wikimedia Git/Gerrit, GitHub, or Sourceforge. Once your proposed patch is good and is merged into the code repository, your code changes will become available to everybody. (You could read more about good practices for code review here.)
  • general places for discussion of the software project and/or for receiving help and support. Those places can be mailing lists or IRC chat channels or wiki pages or other places. The exact places depend on each project. You could also contact specific mentors via "Email this user" on their user pages, but note that "questions asked in private don't help others".

At any point, if you run into problems or need help, please ask. To ask good questions in the right places, follow the "communication tips".

Overview of technical areas

For an overview of Wikimedia technology and examples of the major areas where developers can contribute, visit Introduction to the Wikimedia Technical Ecosystem.

Contributing to software in MediaWiki

Are you a user of a MediaWiki wiki looking to add a feature or fix a bug in one? Please see Cómo convertirse en un hacker MediaWiki to learn how to find and contribute to the software project part of MediaWiki you are looking for.

Escoger un proyecto de software

The following projects offer resources, mentorship, and are looking for new developers to contribute to them. Choose one of the following projects and follow the project's documentation to set up your development environment, choose a task to work on, solve the task, and submit your code changes for review. You are free to contribute to these projects or any others you are interested in related to Wikimedia. Most can be found by searching for them on Phabricator or online.

Kiwix

Screenshot

An offline reader for people without internet access

Commons App for Android

Screenshot

Una aplicación para dispositivos Android para subir tus fotos a Wikimedia Commons

Wiki Education Dashboard

Screenshot

A web application that supports Wikipedia education assignments, provides data and course management for instructors and students

  • Habilidades requeridas: Ruby, JavaScript
  • Ponte en contacto: #wikimedia-ed connect on irc.libera.chat
  • ver código fuente GitHub
  • Leer la [[2]]
  • Revise las tareas recomendadas para trabajar: GitHub
  • Mentor(es): Sage Ross

Logo Pywikibot

Terminal

A Python library and collection of scripts that automate work on MediaWiki sites.

Scribe Scribe

Scribe features

Scribe provides Wikidata based keyboards for second language learners. Features include translation, verb conjugation and noun-gender annotation. This project is very open to those who want to learn the needed languages and how to work with Wikidata!

Logo VideoCutTool

VideoCutTool

A tool to edit the videos on Wikimedia Commons.

SignIt SignIt Firefox Extension

Screenshot

Lingua Libre SignIt web-browser extension translates selected written word via an elegant pop up so you learn sign language while reading online. You can add a signed video using Lingualibre.org by selecting a signed language, then video recording yourself while signing.

Are you a maintainer and want your project to be included in the list of software projects above? Find out more and join!

Outreach programs and single tasks

In addition to the recommended software projects above, there are more ways to choose a project or task to work on:

Logo Outreach Programas

Wikimedia offers internships in programs such as Google Summer of Code and Outreachy.

Logo Good first tasks

There are many single tasks (across many software projects) that are suitable for newcomers.
However, mentors may not be available for these tasks, and your proposed patches may not receive fast reviews.

Communication tips

Follow these tips to communicate effectively and get help from community members.

Use Phabricator tasks effectively

When you plan to work on a Phabricator task:

  • No need to ask for permission: You can work on unassigned tasks without asking someone to assign them to you. There is no authority who assigns tasks or who needs to be asked first.
    • If a task already has a recent patch in Gerrit, choose a different task to work on instead.
    • If an existing patch in Gerrit has not been merged and has not seen any changes for a long time, you could improve that existing patch, based on the feedback in Gerrit and in the task.
  • Do your research: When you consider working on a task, do research before you start coding. Look at the code, try to understand what it is supposed to do, read related documentation, and try to find the places where you need to make code changes.
    • In a Phabricator task, use the project tags in the side bar to find the code repository for the task.
    • If you have no idea at all how to fix the bug, consider finding an easier one first.
  • You do not need to announce your plans before you start working on a task, but you should communicate that you are working on the task.
    • When you start work, set yourself as task assignee by clicking Edit Task… in Phabricator, and set your Phabricator username in the Assigned To field. This communicates to others that you are working on it, so they don't duplicate work.
    • When your plans or interests change: If you are no longer working on a task, remove yourself as the assignee of the task. This tells others that they can work on the task, and they won't expect you to still work on it.
  • Follow Phabricator etiquette.
    • In Phabricator tasks, discuss only specific questions about the topic of that task. Don't use Phabricator to ask general questions, like how to set up a development environment or how to fix problems with Gerrit.

Compose good questions

  • Don't ask to ask...just ask!.
  • Be specific and provide context: Instead of simply asking "Can you give me more info?", "Please guide me", or "Please tell me how to start", include the following information in your question:
    • What are you trying to achieve?
    • What have you already tried? Copy and paste your commands and their output (if not too long) instead of paraphrasing in your own words.
    • What have you found out already during your research? Include links to code, documentation, or other resources you already consulted.
  • Use specific titles and subject lines in your communication. "Proposal draft" or "Need help" is not specific.
  • Keep conversations readable: When you reply in Zulip, in Phabricator tasks, or on mailing lists, only quote sections of previous comments that are relevant to your response. If you quote a complete previous comment, it makes threads hard to read.

Follow communication policies and best practices

Before you send or post your question:

Ask in the right place

  • Ask in public: Do not send private messages if your conversation topic is not secret. Private messages don't help others.
  • Ask and discuss in the best place:
    • In Phabricator tasks, discuss only specific questions about the topic of that task.
    • Ask general technical questions, like how to set up a development environment or how to fix problems with Gerrit, in the places listed on Comunicación .
    • If you take part in an outreach program, then Zulip is for discussing questions about the outreach programs themselves.

Be patient

After you post your question:

  • Do not ask people for code review in a separate message. People receive Gerrit and Phabricator notifications and will respond when they can.
  • When seeking input and comments, especially during weekends and holidays, you may need to wait until business hours resume. On chat channels like IRC: if nobody answers, try again at a different time; don't just give up!
  • If you don't get an answer even after waiting and being patient, consider if other Communication channels might be a better place to ask your question.

Additional resources

  • How to contribute lists many more ways to contribute, including areas like documentation, testing, and more.
  • Developer hub: More resources for established Wikimedia developers.
  • To ask your questions and to join general discussions, check the places listed on Communication.